A day in the life of a cargo Tech...


Typical cargo bay at the end of a round.

Imagine yourself as an assistant with a boss, that about sums up your worth to the station. Your main job is unload crates from the supply shuttle, and load in empty crates so the boss man can get points for that hat crate the clown wanted.

It is extremly easy to do this job and it is recommended for newer players as you have to be truly inept to fail at it.

The slavehouse

The cargo bay is where you will spend most of your time. It has such luxuries as a medkit! Mulititool! AND a cell charger plus some other random assortment of items that you will never use.

Also in this area are a few extra crates to load onto the shuttle and the MULE bots that the Quartermaster commands. Which are hackable.

Drivers!...Start your engines

Be sure to get the Bossman's approval before hacking the MULE bots or he'll throw you and your family out on the street! Alternatively just wait until he's buggered off.

First open the panel then use a multitool to pulse each wire. the different responses are as follows:

"You hear a radio crackle" Cutting this disables the ability for PDA's to control the bot.

"The external warning lights flash briefly." Cut this one and start back, the MULE will ignore it's safety precautions and run people over, killing them instantly. Hilarious if you are a traitor.

"The drive motor whines briefly." This increases the bot's speed when cut.

"The charge light flickers." Cut this and you disable the bots power.

"The load platform clunks" Cut this and you can now hop aboard and ride this baby around the station!

Traitor times.

Being a traitor CT is pretty easy, you have access to the QM's computer (Provided you take care of the QM first) which can be used to arm yourself with all kinds of toys. Secondly nobody really has access to the cargo bay, making it a safe haven for yourself to heal and re-arm. Also the crew will count you on the same level as an assistant, completely worthless. Use that to your advantage.

Lots of Jobs!

Captain: Captain

Security: Head of Security, Security Officer, Warden, Detective

Maintenance: Chief Engineer, Station Engineer, Atmospheric Technician, Quartermaster, Cargo Technician, Shaft Miner

Medical/Research: Research Director, Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Scientist, Roboticist

Civil Service: Head of Personnel, Chaplain, Botanist(s), Chef, Librarian, Lawyer, Bartender, Janitor, Clown (HONK! merchant), Mime, Assistant

Synthetics: AI, Cyborg

Antagonist: Traitor(s), Wizard, Changeling(s), Syndicate Agent(s), Revolution Head(s), Cultist(s)

Perseus: Perseus Security Commander, Perseus Security Enforcer

Special: Xenomorph, Metroid, Monkey