The Fiscal Heathens!Edit
When these guys show up, the shit is about to hit the fan for you. Hide or call for security, bible-beating by yourself won't work very well.
In the case of a Cult, the chaplain is either killed first, or protected by security. With the chaplains ability to de-cult members of the crew with relative ease, he is a valuable ally.
Viva la Revolution!Edit
Similar to the cult, the revolutionaries normally attack the Chaplain rather early on, as the heads will normally sweep him up for de-reving purposes.
With this little instrument, you can be the best medical doctor on the station. The bible CAN heal people, even if they're dying in critical state. With the power of [Deity Name] they can be saved!
Very useful for concealing a weapon and an ID too, it's a mini storage container. Can't hold too many big things in it though.
Masses and FuneralsEdit
- It is also your duty to bring people together to worship your deity! This half a roleplaying job, so you can have some fun with this! Put on a show for a funeral, make it big and important. Then in the end, space the body with your massdriver inside a coffin.
- Genetics is naturally a Chaplain's enemy. It's a sin to let mortal people live forever! This must not be allowed! The genetic's APC must be sabotaged! Funerals need a comeback! Unless your religion is all about immortal genetic people and blah blah.
Burn in Hell!Edit
So you're a traitor chaplain? Well, you've got a large trek ahead of you. Something that will help you greatly though, is the Cremation Chamber. You must be familiar with it to burn changlings, or burn those pesky dead bodies. But what you probably didn't know, is that you can burn the crew, alive. A good tactic to try this out would be using a paralysis pen, or stungloves (Remove that goddamned radio!) After stunning them, take them to the crematorium. Pull them, then double-click the tile under the machine. Open the tray, close it, and activate that switch. They will scream for a few moments, similar to polytrinic acid. You will hear a *TING* (The same noise the microwave makes) when it is finished. Open the tray, try and pick up the ashes to remove the evidence, and then go on with your chaplain duties.