"A revolution is an idea which has found it's bayonets."
Signed up with the syndicates have we? Command staff actually ask you to do your job again? Th
ose bastards!
When you spawn as a Rev head, you will have big blue "'R" Above your head, you will also spawn with the same Uplink in your PDA as a traitor does and a flash in your satchel.
The main goal of a revolution round is for the Rev heads to kill the station heads. To do this you can use your PDA to get some nice toys for yourself and the flash to convert people to the movement. The flash converts anyone you blind with it to a revolutionary, Security and Heads of Staff can't be converted and you can use ANY flash not just the one you spawn with.
Got that? Time to kill some heads of staff!
Things to remember
Other Revs you come across will have a red "R" above their heads, use that to identify friendlies and band together. DO NOT ATTACK OTHER REVS! Remember that killing innocent crew is useless as they are possible allies and will only hurt your cause to kill them, the targets are the heads of staff and any Sec that tries to get in the way.
The shuttle will never come on a Rev round, CentCom either doesn't want these feelings against the command staff to spread any further or wants you to succeed so they can fix a few budget issues. So the only way to win is to kill all the Heads of Staff on the station before they kill you.
Viva la revolution, comrades.
Surviving the revolution!
Loyal to the core I see, just wait 'til the Revs brainwash you!
If you wish to stay loyal to the crew, which is certainly a good idea, be sure to grab a pair of stylish sunglasses as soon as revs are confirmed. These will protect you from a flash and help you weed out the rev heads amongst the crew. You can then pass this info onto the Heads of Staff and Sec to help end this revolution before more blood is shed.
If you are a Head of Staff and you hear the call over the radio about Revs, bunker down somewhere safe like the Bridge or run to the Brig. Don't be alone with anyone you can't trust, which is nearly anyone. Never travel alone and don't try to stop the Revolution alone, more often that not you WILL be killed.
Captain: Captain Security: Head of Security, Security Officer, Warden, Detective Maintenance: Chief Engineer, Station Engineer, Atmospheric Technician, Quartermaster, Cargo Technician, Shaft Miner Medical/Research: Research Director, Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Scientist, Roboticist Civil Service: Head of Personnel, Chaplain, Botanist(s), Chef, Librarian, Lawyer, Bartender, Janitor, Clown (HONK! merchant), Mime, Assistant Antagonist: Traitor(s), Wizard, Changeling(s), Syndicate Agent(s), Revolution Head(s), Cultist(s) Perseus: Perseus Security Commander, Perseus Security Enforcer |